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Makou Reactor: Field Map Editor

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myst6re
Posts: 3
Joined: Tue Mar 31, 2020 11:45 pm
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Hi all! Here is my best program: Makou Reactor!
It allows you to edit ff7 field map easily (scripts, texts, walkmesh, encounters, musics and models used...).
You don't need to be a programmer to modify the story of the game!

Just open a flevel.lgp archive (or the ISO of the PlayStation game) and start exploring!

Download Makou Reactor here!

Documentation Notes Languages
  • French
  • English
  • Japanese (outdated)
Known bugs (v1.7.1)
  • Crash on start: maybe your graphic driver is not correctly installed. Workaround: modify/create the file Makou_Reactor.ini and add the line "OpenGL=false", this will disable field model and walkmesh viewers.
  • Issues
See also
Deleted scenes, unlocked with Makou Reactor.

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myst6re
Posts: 3
Joined: Tue Mar 31, 2020 11:45 pm
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Version 1.8.0 is out now!
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Tsunamix
Site Admin
Posts: 18
Joined: Fri Mar 20, 2020 2:25 pm
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Nice one! I'll be using this a lot :D I'll let you know if I find anything strange with it.
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myst6re
Posts: 3
Joined: Tue Mar 31, 2020 11:45 pm
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New version 1.8.5 here: https://github.com/myst6re/makoureactor ... /tag/1.8.5

Changelog:
  • Add ability to edit model size and light in PS version (#118)
  • Add new unofficial opcode (#79)
  • Add options to set {CHOICE} and tabulation width in text preview (#56)
  • Add left padding editor in window.bin editor (#91)
  • Add a tip about a division or modulo by 0
  • Change file extension of an export of uncompressed map to ".dec"
  • Change max editable exec priority to 6 instead of 7, and add a note what it means (#63)
  • Prevent edition of letter width and letter left padding if not available for the current letter in window.bin editor
  • Remove strict LZS format checking option
  • Fix replace all texts feature, and add a message about how many texts were replaced (#114)
  • Fix compression error on import (#117)
  • Fix window.bin texture transparency
  • Fix window.bin compression format to be closer to the original compression (#112)
  • Fix multiple inconsistencies in field map format (#116)
  • Fix potential crash on creating or saving a field map
  • Fix Save As feature for files outside an archive (like a DAT file opened alone for example)
  • Trying to minimize bad texture loading on opening a DAT file alone with a BSX file
  • Fix potential memory leak on field model loading for PS version
  • Fix search for bit test operations (#75)
  • Fix potential memory leak/crashes on copying Group Scripts
  • Fix typo "Modulas" instead of "Modulo"
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