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[FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 : Battle, world map, fields, videos and steam full installer

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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Satsuki Yatoshi Mod - SYW V5.61

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Please Use Steam AIO installer unless you want to add other mods; if you want to add more mods then use 7th Heaven 2.3 + iros (no support from me here for 7th Heaven).
The versions number might be different between Steam AIO installer and iros files, but the textures are the same, just use the latest version for both


Download SYW V5.60 steam all in one installer:HERE. or HERE. - 5.61 update : HERE. or HERE.
Always use the lastest version to avoid bugs, support only for version 5.61.

Download SYW iros files for 7heaven: HERE. or HERE.
For the french users only, use : this instead
Trailer: HERE.
(Last update: 12/03/2022. Reason: AIO 5.61 update

Make a donation: HERE.

What's SYW?
The SYW mod represents the most accurate modern take on the PC version of Final Fantasy VII helped by deep learning techniques (such as ESRGAN). The package includes cleaner, more detailed and higher resolution background arts, battlefields, worldmap, magic effects, animations, minigames, menus and videos. All upscaled with AI or done in HD from scratch.


The main goal of the SYW mod is to get as much as details as possible without having an oversharp and overclean effect; also to keep the rendering as natural as possible and constant in quality across the whole game.​



Requirements
-Vanilla Final Fantasy 7 Steam version 1.0.9


Features
-Upscaled HD Fields with full animations (plus char texture for 3D elements like the flipper in the bar for example)(by myself)
-Upscaled HD Battle backgrounds (plus textures for some enemies)(by myself)
-Upscaled HD Worldmap (plus effects)(by myself + Aavock for minimaps)
-From scratch HD Battle effects and magics by Kela51 (plus several fixes by myself)
-Upscaled HD Minigames based on english version of my old waifu + updated texture (Aavock and myself)
-From scratch HD Menus and Font (by Aavock)
-Upscaled HD Animations (first mod with these animations)(by myself)
-Upscaled HD 30fps Movies (first mod with 30 fps fmv)(by myself)
-Modern 3D models (ChaOS by Kaldarasha)
-Psx HQ music (FFNx FF7Music by myst6re)
-Complete sound overhaul (Cosmo Memory by bonez)



Steam All-In-One Installer
-Download and extract the .zip archive file
-Use the .exe install (will take some time)
-Launch the game with the desktop shortcut to setup FF7_SYW


Video of the installation : HERE.
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Further Modding: 7th Heaven 2.3+
-Use the lastest updated 7th Heaven version HERE. (Scroll down, click "Assets", and grab 7thHeaven-vxxx_Release.zip).
-Then go in 7th "Settings/General Settings" and bottom-left you'll find FFNx section, click canary then check for updates, say yes and then "Restore defaults" next to save.
-Then go in 7th "Settings/Game Driver - Animated Textures" and set it to ON.


If you don't update 7th Heaven + FFNx, you won't have field's advanced animations plus certain fields will hide stuff, the 30fps FMVs won't work properly too.

If you get slowdown, please disable the "Advanced Texture Animations" option from the iro.
(double clik on this mod and turn off the "Advanced Texture Animations")
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Screenshots
ingame previews picture

Fields
Spoiler
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World map:
Spoiler
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Battles and Magics:
Spoiler
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Menu and Fonts:
Spoiler
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FMV (SYW vs Steam):
Spoiler
To-do List:
-Translate to english the great Aavock's minigames (as soon as he'll completed them)


Special Thanks:
-TrueOdin for:
FFNx driver
A ton of help
-Bonez for:
Cosmo Memory
-Aavock for:
Minigames, Menus, Fonts
-Kela51 for:
Magics and effects
-Kaldarasha for:
3D models
-myst6re for:
FFNx audio work
Psf music pack
-Kuraudo for:
Video trailer
Human jenova_e enchantment (fmv)
-All the people who helped me in any way to make this pack possible


-------------------------------------------------------------------------------------------------------------------
Changelog 5.61
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.

Changelog 5.60 FULL ! You need to do a full install ! (Backup your save files and uninstall previous version before installing)
-Updated FFNx (fields's animations and lighting now need much less power to run).
-Updated Cosmo Memory (version 1.010).
-Added Steam achievements.
-Added 60 fps mode (BETA!).
-Added 30 battle mode (BETA!).
-Added HDR support.
-Added an option to choose the fields's animation level (depending computer's power).
-Added autorun option.
-Added 60 fps FMV (BETA).
-Now all FMV are interpoled to 30 fps (2 of them wasn't before) and with better quality.
-Now all FMV are not chibi version (Thanks Cosmos)
-Removed Psx battle shadow.
-Corrected the "Miss" battle texture in some cases.
-Added C# source code for the launcher to the release (root install folder).
-Lots of small tweaks and update i forgot to list ^^'.


Changelog 5.42
-Corrected a dialog not showing bug in ancient temple with Modern 3D models (Thanks L@Zar0)
-Added a direct launch shortcut
-Updated FFNx (some Dynamic Lightening improvement + full analog stick support in fields)
-Optimised the "mouth hide" option to looks like in psx
-Optimised trnad_2 / ancnt2 / ztruc / fship_1
-Optimised one part of the wutai bridge in worldmap (bad transparency in a small part)
-Optimised the background movie of field white2 (Thanks L@Zar0)

Changelog 5.41
-Updated FFNx (way faster Advenced Animations)
-Corrected Modern 3D models to avoid visual bugs with Dynamic Lightening (5 fields)
-Optimised Chorace2 / bugen_2 / crcin_1 field

Changelog 5.40
-Added Cosmo Memory sound overhaul by Bonez
-Updated FFNx
-Corrected the psx like shadows option

Changelog 5.32
-Updated FFNx
-Corrected the gold saucer wheel (was not showing in some cases)
-Small optimisation of HD fonts (Aavock)
-Added an option to disable antialiasing
-Added new textures for chocobo minigame (thanks Aavock)
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin)
-Added the missing onna fieds (for futur mods ^^)
-Optimised 1 FMV (minor tweak at the end of FEELWIN0 Thanks L@Zar0 for reporting)
-Optimised 5 fields writing - crcin_1 / chorace / ghotin_1 / ghotin_3 / md1_1 (thanks Kuraudo and Aavock)
-Small optimisations/correction in mds5_5 / mds7plr2 / colne_6 / blin69_1 / blin1 / blin61 / blin67 (thanks Laz@ro for help and Tsuna for reporting some of them)

Changelog 5.31
-Updated FFNx (correct some special function shortcut)
-Updated Aavock's HD fonts

Changelog 5.30
It's not an update you can do, it's a full release.
The main change is that version use 1998 .exe to launch the game instead for the steam's ones.
So no more save delete bug is possible (finally).
The game will also launch faster as it don't need to launch steam first.
The very first time you launch the game it can take some time to launch because it'll need to copy some file.


Changelog 5.21 to 5.28
5.28
-Solved a potential colision bug.
-Added an option to auto disable saves in cloud (avoid random delete of save files).
-Added an option to auto backup save file each time the game is launched (with auto-restore if save have been deleted).

5.27
-Added a warning message with some renderer and modern 3D models.
-Added an uninstaller.
-Updated FFNx (correct a save bug with not english version of the game).
-Corrected the option to launch unmodded steam version.
-Corrected a potiential crash with "auto" "graphic engine".

5.26
-Removed the auto detect if GPU is D3D12 capable and auto set it at runtime (cause more bug than it solve).
-Updated FFNx (correct save witch can be deleted by steam if the game crash).
-Better Steam user management.

5.25:
-Auto detect is GPU is D3D12 capable and auto set it at runtime (fix glitchs with some ATI/AMD drivers).
-Updated FFNx (worlmap music resume between battle optimisation).
-Added an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.
-Corrected some localised texts in worlmap.

5.24:
-Updated FFNx for some minor ingame optimisations.
-Added help for special shortcut (speedhack, random battle...).
-Added an option to get better shadows under models in battle.
-Added an option to hide mouth from 3d model to get them like in psx version.
-Corrected a bug if the steam's ff7 account is not created properly by steam.

5.23:
-Updated FFNx for correcting then ending2 movie not playing in some cases.
-Added an option to use full log for bug reporting (just in case ^^).

5.22:
-Updated FFNx for some minor ingame correction.
-Added options to enable or disable alpha from dialog box and battle menu.
-Added an option to show or hide debug information real time.
-Add an option to launch steam unmodded version if you want to test/compare.
Last edited by SYW_satsuki_yatoshi on Sat Mar 12, 2022 12:42 pm, edited 55 times in total.
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Release is up ^^
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Added a preview link for the 6.00 FMV pack (will be a real upgrade, more natural looking fvm + better stabilisation)
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

V6.00 movies iro is ready to dl ^^
It' a big improvement other my v5 version
I've donne the whole processing from ff7 psx iso from scratch.

a quick comparison v5 Vs v6 : http://wowsatsuki.free.fr/comparo.2.mkv
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Preview of the vanilla steam installer + minimal ffnx config panel, all you need to play my pack out of box with steam ^^

Will be out asap the Aavock menu+font will be translated for english version (about 50% done atm)

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Last edited by SYW_satsuki_yatoshi on Sat Feb 20, 2021 4:04 pm, edited 1 time in total.
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Preview for the 6.5 fmv pack ^^
http://wowsatsuki.free.fr/comparosmooth.mp4
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SYW_satsuki_yatoshi
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Joined: Mon Jun 15, 2020 6:28 pm

30 fps movie ingame preview, look at how smooth the fmv and 3d models mouvement are now ^^ : http://wowsatsuki.free.fr/pil.mp4
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Thanks to TrueOdin we get the 30 fps movies to work ingame.
Only 3 movies will remain in 15 fps because of limitation or big 3d models bugs, but on 1 of them you can't tell it's a 15 fps version.

So soon updateds iros will come :
-30 fps fmv (lastest FFNx canary will be mandatory)
-Aavock's menu as an iro
-Some Minigame texture updated (by Aavock and myself)

Stay tuned ^^
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SYW_satsuki_yatoshi
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Joined: Mon Jun 15, 2020 6:28 pm

-Updated iros:
-30 fps fmv
-Aavock's menus and font
-Some minigame texture improvement


-Added Steam full installer (no 7h needed)

-Added presentation trailer
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

AIO steam installer update 5.22
-Correct a bug with some worldmap battle.
-Add an option to turn on/off the transparency in dialog / battle menu
-Add a option to show/hide debug informations
-Add a option to launch steam unmodded version if you want to test/compare
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

AIO steam installer update 5.23
-Correct 2 movies not played

5.23 should be 100% stable ATM
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

5.24 update:
-Updated FFNx for some minor ingame optimisations.
-Added help for special shortcut (speedhack, random battle...).
-Added an option to get better shadows under models in battle.
-Added an option to hide mouth from 3d model to get them like in psx version.
-Corrected a bug if the steam's ff7 account is not created properly by steam.
User avatar
SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Updated field's iro.
You can now disable the Advanced Texture Animations is you get some slowdown in your play
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User avatar
SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Steam AIO update 5.25:
-Auto detect is GPU is D3D12 capable and auto set it at runtime (fix glitchs with some ATI/AMD drivers).
-Updated FFNx (worlmap music resume between battle optimisation).
-Added an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.
-Corrected some localised texts in worlmap.
User avatar
SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Steam AIO update 5.26:
-Removed the auto detect if GPU is D3D12 capable and auto set it at runtime (cause more bug than it solve).
-Updated FFNx (correct save witch can be deleted by steam if the game crash).
-Better Steam user management.
User avatar
SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

5.27 update for the Steam AIO installer

PLEASE DO THE 5.27 UPDATE (it's correcting a potential crash at launch and a save bug with version other than the english's one)

Changelog:
-Added a warning message with some renderer and modern 3D models.
-Added an uninstaller.
-Updated FFNx (correct a save bug with not english version of the game).
-Corrected the option to launch unmodded steam version.
-Corrected a potiential crash with "auto" "graphic engine".
User avatar
SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Steam AIO 5.28 available:
-Solved a potential colision bug.
-Added an option to auto disable saves in cloud (avoid random delete of save files).
-Added an option to auto backup save file each time the game is launched (with auto-restore if save have been deleted).


As some people have random bug with steam save witch self deleting (witch i wasn't able to reproduice), i added an option ("on" by default) witch backup all the saves each time you launch the SYW control pannel.
If you get a save lost, you just need to lauch SYW control pannel again and a message will ask you if you want to auto-restore the lastest saves.
All the backuped saves will also percist in a subfolder "..\Steam\steamapps\common\FINAL FANTASY VII\Backupsaves" with one subfolder for each save, so you can also revert back to another date save manualy if something went wrong.
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

FFVII SYW Steam AIO 5.30 released.
(please install this version !, it's 1998 exe based to avoid steam/save bugs)

It's not an update you can do, it's a full release.
The main change is that version use 1998 .exe to launch the game instead of the steam's ones.
So no more save delete bug is possible (finally).
The game will also launch faster as it don't need to launch steam first.
The very first time you launch the game it can take some time to launch because it'll need to copy some file.
User avatar
SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

Steam AIO 5.31 update ready:
-Updated FFNx (correct some special function shortcut)
-Updated Aavock's HD fonts


Menu and font iro 5.23 ready:
-Updated Aavock's HD fonts
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SYW_satsuki_yatoshi
Posts: 33
Joined: Mon Jun 15, 2020 6:28 pm

5.32 AIO update avaible.
Fields, menus, and minigame iro's updated also.

-Updated FFNx
-Corrected the gold saucer wheel (was not showing in some cases)
-Small optimisation of HD fonts (Aavock)
-Added an option to disable antialiasing
-Added new textures for chocobo minigame (thanks Aavock)
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin)
-Added the missing onna fieds (for futur mods ^^)
-Optimised 1 FMV (minor tweak at the end of FEELWIN0 Thanks L@Zar0 for reporting)
-Optimised 5 fields writing - crcin_1 / chorace / ghotin_1 / ghotin_3 / md1_1 (thanks Kuraudo and Aavock)
-Small optimisations/correction in mds5_5 / mds7plr2 / colne_6 / blin69_1 / blin1 / blin61 / blin67 (thanks Laz@ro for help and Tsuna for reporting some of them)
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