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[FF7 PC] The Definitive Mod

Posted: Sun Mar 22, 2020 7:31 pm
by death_unites_us
Hello everyone!

This post is for the FFVII Definitive Mod, a mod that introduces a ton of quality of life changes to the game. The changes are as follows (for a complete up to date list, download the mod itself):

- New Game starts on fastest battle/field speed by default
- All movies are skippable by pressing [START] button
- Darkness status now properly applies to physical enemy attacks
- Following scenes are now skippable:
- Jessie’s train explanation
- Cloud & Tifa's flashback in 7th Heaven
- Elmyra's story about Aeris
- Nibelheim flashback in Kalm
- Cid’s backstory in Rocket Town
- Gold Saucer date
- Cloud and Tifa in Lifestream
- Fixed glitch after Schizo fight where you couldn't escape battles afterwards
- Fixed glitch after Shinra HQ 59th floor fight where you couldn't escape battle afterwards
- Fixed glitch after Turks fight during Midgar Raid where you couldn't escape battle afterwards
- Chocobo breeding assistant - Billy will now tell you how many races you need to win with your chocobos before there is a guarantee to get higher tier (e.g. green from yellow,
black from green & blue) chocobo
- Priscilla's CPR minigame takes only one full breath to complete
- In Junon after the parade and presenting in front of Rufus you get to choose which reward you want to get (from the ones that match your score)
- Fixed walkmesh in Nibelheim reactor so you can’t go off screen
- GP seller in Gold Saucer would appear randomly, now he always appears (on Disc 2 after getting Cloud back). He also can sell up to 300 GP at a time and doesn’t disappear after a transaction
- Temple of Ancients clock room mechanics were changed so you can adjust hour and minute clock hands independently, making the room easier to use
- Bone Village treasure map - lists every rare item you didn't dig up yet and shows you where to dig for it
- Bone Village digging is now faster when you don't hire staff - in this case it skips the bomb detonation animation
- Added Cut materia in Great Glacier is now darker and easier to spot
- In Holzhoff’s hut you can pick up a “heat pack”, which will make you immune to cold so you can explore the Glacier freely without passing out
- When guessing the passcode for the Huge Materia Cid will now give hints that are actually meaningful, instead of misleading
- Diamond Weapon approaching Midgar now walks 4x faster
- Fixed ladder scripts in several places which could cause soft locks
- In North Crater after you send Tifa off she no longer stalls for several seconds
- Fixed few instances of Save Points causing soft locks in North Crater (in Sector 8 during the raid, in Rocket Town and in the North Crater)
- Added a crew member at the bottom of the North Crater who can warp you back up to Highwind. After that you can also warp
back down
- Fixed typos in “Received” text boxes: “Glow Lance”, “Mithril”

You can also see a video of the mod here:


You can download the mod here: https://sector48.org/definitive-mod/

The mod is incredibly easy to install and also has its own uninstaller that you can access with windows remove the program.

Re: [FF7 PC] The Definitive Mod

Posted: Tue Mar 31, 2020 9:32 pm
by Tsunamix
Reserved for future bug report answers

Re: [FF7 PC] The Definitive Mod

Posted: Tue Jun 16, 2020 7:23 am
by Dark_Ansem
"Diamond Weapon walks 4x faster"
YESSSSSSSSSSSSSSSS

Re: [FF7 PC] The Definitive Mod

Posted: Tue Jun 23, 2020 10:41 pm
by PaddyOtaku
Is this mod compatible wth the New Threat mod? I would love to use both.

Re: [FF7 PC] The Definitive Mod

Posted: Wed Jun 24, 2020 4:08 am
by Tsunamix
It isn't sadly no, they may work something out eventually though.